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Shield Game Asset - The Blacksmith's Forge

I created this shield loosely following this tutorial: https://youtu.be/pU10rAyf1jQ

I am aware that the polycount for the low res is quite high, I having issues with the baking process and that was one of the ways I was able to work around the issue. Looking back on it now I would have done a few things differently.

Maya Low Res model

Maya Low Res model

Zbrush High Res model

Zbrush High Res model

Substance Painter

Substance Painter

Unreal Engine

Unreal Engine

Unreal Engine Final

Unreal Engine Final

Maps - 
BaseColour/Normal/AO,Roughness,Metallic

Maps -
BaseColour/Normal/AO,Roughness,Metallic